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Thanks, now I can shift my project from unity to godot.

(1 edit) (+1)

I'm loving this, but I want to replace the model with another one, but have no idea how. I'd like to pull the model out, put it into blender, replace it while keeping the skeleton, then put it back in with the new model. Anybody know how?

Open blender -> import glTF 2.0 (.glb) -> find "godot_chan_4.glb" file inside \GameModules\Player\ folder.

Thank you for the tutorial video and the project files.

Thank you

This is so awesome

Thanks! 😊

let's gooooooooo